Rooms
Recommended for teams of 2 - 5
Difficulty 
A monstrous Kraken is crushing your underwater base, and the submarine is your only chance of survival. With the hull's integrity rapidly failing, you have just 60 minutes to power up the sub, unlock the weapons systems, load the missiles, and fire before the creature tears through the last defences. Solve the puzzles, restore critical systems, and work together—because if the hull is breached, the ocean will claim you all.
NOTE This room is not suitable for wheelchair users and may not be suitable for players with limited mobility. One puzzle requires being at height.
Open 23rd Nov - 10th Jan
For teams of 2 - 6
Difficulty 
Welcome to E.L.F. — the ELF Learning Facility!
You’ve made it to your final Elf assessment to join Santa’s elite team. You’ll discover that being an elf isn’t all tinsel, toys and Christmas cheer… Sometimes, things go spectacularly wrong! Your mission is to tackle a series of ridiculous mishaps, unexpected disasters and festive challenges designed to test your elf skills. You’ve got just 60 minutes to think fast, work together and prove you’ve got what it takes. Good luck… you’re going to need it!
For teams of 2 - 6
Difficulty 
The priceless Relic of Danvik is on display at your local museum for one night only, protected by tight security. Your mission is to steal the artifact and replace it with a convincing fake before anyone notices.
The guards inspect the relic every hour and have just completed their latest check, giving you a narrow window of opportunity. Find a way inside, bypass the security systems, secure the relic, and escape undetected before the next inspection.
NOTE This room uses a haze machine - in case of allergies please contact us
For teams of 2 - 6
Difficulty 
M.Corp had long been suspected of conducting dangerous radiation experiments. Those fears were confirmed when a nuclear explosion devastated the surrounding region, leaving deadly fallout that is mutating survivors into horrific creatures.
Nearby, an underground research facility had been developing a potential antidote. After receiving an emergency distress signal, you’ve been sent to recover the research. But when you arrive, the situation is worse than expected—the facility is in lockdown, and its self-destruct sequence has already begun.
Please note that this room may not be suitable for younger players. We can make changes to make this room more child friendly if required.
Closing 9th Nov
For teams of 2 - 6
Difficulty 
Some people enter the forest and are never seen again, always last reported in the same remote area. You and your friends are sent to investigate the disappearances and uncover what is happening. As you explore, the mystery deepens and the forest feels increasingly dangerous. Can you solve the case of the missing people, or will you also become another unsolved disappearance?
This experience may not be suitable for younger players, though adjustments can be made to make it more child-friendly if needed.
This room is not suitable for wheelchair users and may not be suitable for players with limited mobility.
For teams of 2 - 6
Difficulty 
Welcome to Conservation Crisis: now is the time to act for wildlife. Poachers plan to steal endangered animals at sunset and have locked you in the compound, setting puzzles to stop your escape. As conservationists, you must race against the clock, solving clues and challenges to outsmart their traps. Piece together evidence, find your way out, and stop their illegal plan before it’s too late. Can you protect the wildlife and preserve the balance of nature within one hour?
For every room booked in 'Conservation Crisis' Escapism Chester, a donation will be made to Chester Zoo supporting their mission to ensure nature survives and thrives globally.
Opens 31st Oct
Recommended for teams of 2 - 5
Difficulty 
You and your team are ghost hunters, summoned to Ravenscroft Manor, an abandoned Victorian mansion with a tragic past. Legend says that their young heir died mysteriously over a century ago, and his spirit remains trapped within the house. They want to move on but vengeful ghosts – former Ravenscroft family members who thrived on greed and cruelty – refuse to let him go.
You have one hour before midnight to banish the evil spirits, help him find peace, and escape before the spirits trap you as well.

Open 10am - 10pm Every Day

Like us on Facebook
Follow us on Instagram
View accessibility information